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Table of content
Globals namespaces
Constants
- Align
- AniDir
- BlendMode
- BrushPattern
- BrushType
- ColorMode
- FilterChannels
- Ink
- MouseButton
- MouseCursor
- RangeType
- SelectionMode
- SpriteSheetDataFormat
- SpriteSheetType
- WebSocketMessageType
Classes/objects
- Brush
- Cel
- Color
- ColorSpace
- Dialog
- Editor
- Events
- Frame
- GraphicsContext
- Image
- ImageSpec
- KeyEvent
- Layer
- MouseEvent
- Palette
- Plugin
- Point
- Properties
- Range
- Rectangle
- Selection
- Site
- Size
- Slice
- Sprite
- Tag
- Tile
- Tileset
- Timer
- Tool
- TouchEvent
- Version
- WebSocket
- Window
Palette
Palette()
local palette = Palette()
local palette = Palette(numberOfColors)
local palette = Palette(otherPalette)
local palette = Palette{ fromFile=filename }
local palette = Palette{ fromResource=resourceID }
Creates a new palette. By default it will contain 256 colors, but you
can specify a numberOfColors
(integer value).
otherPalette
can be another palette object to create a copy of it.
If fromFile
is given, the palette is loaded from the file name.
If fromResource
is given, the resourceID
is an ID specified in one
of the extensions
palette
(e.g.
DB16
,
DB32
,
Solarized
).
Palette
local ncolors = #palette
Returns the number of colors in the palette (remember that valid indexes in the palette go from 0
to ncolors-1
).
Palette:resize()
palette:resize(ncolors)
Changes the number of the palette colors to ncolors
(an integer
value).
Palette:getColor()
local color = palette:getColor(index)
Returns the color
in the given entry index
(the index
goes from 0
to #palette-1
).
Palette:setColor()
palette:setColor(index, color)
Changes a palette color in the given entry index
(the index
goes from 0
to #palette-1
).
The color
can be a Color
object or an integer pixel value.
Palette.frame
At the moment it always return the first frame, but in a near future Aseprite will support palette changes over time (in different frames), so this field should be the frame number where this palette is displayed for first time in the sprite.
Palette:saveAs()
palette:saveAs(filename)
Saves the palette in the given filename
.