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Table of content
Globals namespaces
Constants
- Align
- AniDir
- BlendMode
- BrushPattern
- BrushType
- ColorMode
- FilterChannels
- Ink
- MouseButton
- MouseCursor
- RangeType
- SelectionMode
- SpriteSheetDataFormat
- SpriteSheetType
- WebSocketMessageType
Classes/objects
- Brush
- Cel
- Color
- ColorSpace
- Dialog
- Editor
- Events
- Frame
- GraphicsContext
- Image
- ImageSpec
- KeyEvent
- Layer
- MouseEvent
- Palette
- Plugin
- Point
- Properties
- Range
- Rectangle
- Selection
- Site
- Size
- Slice
- Sprite
- Tag
- Tile
- Tileset
- Timer
- Tool
- TouchEvent
- Version
- WebSocket
- Window
Outline
app.command.Outline {
ui=true,
channels=FilterChannels...,
place='outside',
matrix='circle',
color=app.fgColor,
bgColor=Color(),
tiledMode='none'
}
ui
: Show the dialog on the screen,true
by default.-
channels
: A combination of FilterChannels with bitwise OR (|
) operator. The default value depends on the active sprite color mode: place
:'inside'
or'outside'
matrix
:'circle'
,'square'
,'horizontal'
, or'vertical'
color
: The color of the outlinebgColor
: The color of the background (the transparent color by default on transparent layers, or the first pixel at the top-left corner in background layer)tiledMode
:'none'
,'x'
,'y'
,'both'
. By default it's'none'
if there is no UI, or it's equal toapp.preferences.document(app.sprite).tiled.mode
whenui
istrue
.