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Table of content
Globals namespaces
Constants
- Align
- AniDir
- BlendMode
- BrushPattern
- BrushType
- ColorMode
- FilterChannels
- Ink
- MouseButton
- MouseCursor
- RangeType
- SelectionMode
- SpriteSheetDataFormat
- SpriteSheetType
- WebSocketMessageType
Classes/objects
- Brush
- Cel
- Color
- ColorSpace
- Dialog
- Editor
- Events
- Frame
- GraphicsContext
- Grid
- Image
- ImageSpec
- KeyEvent
- Layer
- MouseEvent
- Palette
- Plugin
- Point
- Properties
- Range
- Rectangle
- Selection
- Site
- Size
- Slice
- Sprite
- Tag
- Tile
- Tileset
- Timer
- Tool
- TouchEvent
- Version
- Uuid
- WebSocket
- Window
Flip
app.command.Flip {
target=string
orientation=string
}
Flips the whole sprite or the current selection mask, either vertically or horizontally.
Note: When specifying target=mask
without a UI or with no active mask, the entire sprite will be flipped.
target
: Can be"mask"
or"sprite"
. Defaults to"sprite"
.change
: Can be"vertical"
or"horizontal"
. Defaults to"horizontal"
.