Aseprite Tutorials
Tutorials by Users
Sometimes pixel-artists want to share their magical knowledge to the world. And we are grateful that they use Aseprite for this:
Common tasks and questions
Animation
- Move several cels using Move tool (2)
 - Change Preview animation speed with right-click on Play button
 - Set loop section
 - Backward/reverse animation loop
 - Create animation tags/tag frames
 - Animated preview
 - Copy cels with drag-and-drop
 - Copy cels with drag-and-drop outside the animation range
 - Remove several layers and frames
 - Enable red/blue onionskin tint
 - Change onionskin extension/number of frames (2)
 - Change cel opacity in several frames
 
Color/Palette
- Copy/cut/paste/clear colors (2)
 - Edit palette colors with relative mode/sliders
 - Create a color gradient
 - Reverse colors
 - Sort colors by Luminance
 - Drag-and-drop colors
 - Pin and move foreground color selection popup
 - Remap indexes after modifying the color palette (2)
 - Create a palette from RGB sprite
 - Load a palette preset in Aseprite v1.0
 - Painting with index 0/transparent color in a transparent layer
 - Reduce a color palette
 - Dark and light a pixel color on a RGB sprite
 
Save/Export
Misc
User Interface
- Set colors in timeline elements
 - Set grid size from selection or by numbers (2)
 - Set default checked background colors
 - Copy tabs using drag-and-drop with Ctrl or Alt keys
 - Drag-and-drop tabs
 - Enable 'Use native mouse cursor' experimental feature
 - Report a crash/memory dump on Windows
 - Locate configuration file
 
Demos
- Canvas size options/buttons
 - Brush shortcuts and modes
 - Difference between Continuous/Discontinuous layer modes
 - (Bezier) Curve tool with zoom in/out while drawing
 - Auto select option in Move tool
 - Zoom in/out in an huge sprite + transparent pixel grid (2)
 - Contour and polygon tools
 - Ink modes
 - Selection modes (replace, addition, subtraction)
 - Pixel-perfect algorithm
 - Replace Color in indexed mode, drag-and-drop from a color selector (2)
 - Filter modes (in current cel, every cel in current layer, every cel in current frame, all cels) (2)
 - Fill with a pattern using a custom brush an paint-bucket tool